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Resource Development

The adversary is trying to establish resources they can use to support operations.

Resource Development consists of techniques that involve adversaries creating, purchasing, or compromising/stealing resources that can be used to support targeting. Such resources include infrastructure, accounts, or capabilities. These resources can be leveraged by the adversary to aid in other phases of the adversary lifecycle, such as using purchased domains to support Command and Control, email accounts for phishing as a part of Initial Access, or stealing code signing certificates to help with Defense Evasion.

ID: TA0042
Created: 30 September 2020
Last Modified: 30 September 2020

Techniques

Techniques: 6
ID Name Description
T1583 Acquire Infrastructure Before compromising a victim, adversaries may buy, lease, or rent infrastructure that can be used during targeting. A wide variety of infrastructure exists for hosting and orchestrating adversary operations. Infrastructure solutions include physical or cloud servers, domains, and third-party web services. Additionally, botnets are available for rent or purchase.
.001 Domains Before compromising a victim, adversaries may purchase domains that can be used during targeting. Domain names are the human readable names used to represent one or more IP addresses. They can be purchased or, in some cases, acquired for free.
.002 DNS Server Before compromising a victim, adversaries may set up their own Domain Name System (DNS) servers that can be used during targeting. During post-compromise activity, adversaries may utilize DNS traffic for various tasks, including for Command and Control (ex: Application Layer Protocol). Instead of hijacking existing DNS servers, adversaries may opt to configure and run their own DNS servers in support of operations.
.003 Virtual Private Server Before compromising a victim, adversaries may rent Virtual Private Servers (VPSs) that can be used during targeting. There exist a variety of cloud service providers that will sell virtual machines/containers as a service. By utilizing a VPS, adversaries can make it difficult to physically tie back operations to them. The use of cloud infrastructure can also make it easier for adversaries to rapidly provision, modify, and shut down their infrastructure.
.004 Server Before compromising a victim, adversaries may buy, lease, or rent physical servers that can be used during targeting. Use of servers allows an adversary to stage, launch, and execute an operation. During post-compromise activity, adversaries may utilize servers for various tasks, including for Command and Control. Instead of compromising a third-party Server or renting a Virtual Private Server, adversaries may opt to configure and run their own servers in support of operations.
.005 Botnet Before compromising a victim, adversaries may buy, lease, or rent a network of compromised systems that can be used during targeting. A botnet is a network of compromised systems that can be instructed to perform coordinated tasks. Adversaries may purchase a subscription to use an existing botnet from a booter/stresser service. With a botnet at their disposal, adversaries may perform follow-on activity such as large-scale Phishing or Distributed Denial of Service (DDoS).
.006 Web Services Before compromising a victim, adversaries may register for web services that can be used during targeting. A variety of popular websites exist for adversaries to register for a web-based service that can be abused during later stages of the adversary lifecycle, such as during Command and Control (Web Service) or Exfiltration Over Web Service. Using common services, such as those offered by Google or Twitter, makes it easier for adversaries to hide in expected noise. By utilizing a web service, adversaries can make it difficult to physically tie back operations to them.
T1586 Compromise Accounts Before compromising a victim, adversaries may compromise accounts with services that can be used during targeting. For operations incorporating social engineering, the utilization of an online persona may be important. Rather than creating and cultivating accounts (i.e. Establish Accounts), adversaries may compromise existing accounts. Utilizing an existing persona may engender a level of trust in a potential victim if they have a relationship, or knowledge of, the compromised persona.
.001 Social Media Accounts Before compromising a victim, adversaries may compromise social media accounts that can be used during targeting. For operations incorporating social engineering, the utilization of an online persona may be important. Rather than creating and cultivating social media profiles (i.e. Social Media Accounts), adversaries may compromise existing social media accounts. Utilizing an existing persona may engender a level of trust in a potential victim if they have a relationship, or knowledge of, the compromised persona.
.002 Email Accounts Before compromising a victim, adversaries may compromise email accounts that can be used during targeting. Adversaries can use compromised email accounts to further their operations, such as leveraging them to conduct Phishing for Information or Phishing. Utilizing an existing persona with a compromised email account may engender a level of trust in a potential victim if they have a relationship, or knowledge of, the compromised persona. Compromised email accounts can also be used in the acquisition of infrastructure (ex: Domains).
T1584 Compromise Infrastructure Before compromising a victim, adversaries may compromise third-party infrastructure that can be used during targeting. Infrastructure solutions include physical or cloud servers, domains, and third-party web services. Instead of buying, leasing, or renting infrastructure an adversary may compromise infrastructure and use it during other phases of the adversary lifecycle. Additionally, adversaries may compromise numerous machines to form a botnet they can leverage.
.001 Domains Before compromising a victim, adversaries may hijack domains and/or subdomains that can be used during targeting. Domain registration hijacking is the act of changing the registration of a domain name without the permission of the original registrant. An adversary may gain access to an email account for the person listed as the owner of the domain. The adversary can then claim that they forgot their password in order to make changes to the domain registration. Other possibilities include social engineering a domain registration help desk to gain access to an account or taking advantage of renewal process gaps.
.002 DNS Server Before compromising a victim, adversaries may compromise third-party DNS servers that can be used during targeting. During post-compromise activity, adversaries may utilize DNS traffic for various tasks, including for Command and Control (ex: Application Layer Protocol). Instead of setting up their own DNS servers, adversaries may compromise third-party DNS servers in support of operations.
.003 Virtual Private Server Before compromising a victim, adversaries may compromise third-party Virtual Private Servers (VPSs) that can be used during targeting. There exist a variety of cloud service providers that will sell virtual machines/containers as a service. Adversaries may compromise VPSs purchased by third-party entities. By compromising a VPS to use as infrastructure, adversaries can make it difficult to physically tie back operations to themselves.
.004 Server Before compromising a victim, adversaries may compromise third-party servers that can be used during targeting. Use of servers allows an adversary to stage, launch, and execute an operation. During post-compromise activity, adversaries may utilize servers for various tasks, including for Command and Control. Instead of purchasing a Server or Virtual Private Server, adversaries may compromise third-party servers in support of operations.
.005 Botnet Before compromising a victim, adversaries may compromise numerous third-party systems to form a botnet that can be used during targeting. A botnet is a network of compromised systems that can be instructed to perform coordinated tasks. Instead of purchasing/renting a botnet from a booter/stresser service, adversaries may build their own botnet by compromising numerous third-party systems. Adversaries may also conduct a takeover of an existing botnet, such as redirecting bots to adversary-controlled C2 servers. With a botnet at their disposal, adversaries may perform follow-on activity such as large-scale Phishing or Distributed Denial of Service (DDoS).
.006 Web Services Before compromising a victim, adversaries may compromise access to third-party web services that can be used during targeting. A variety of popular websites exist for legitimate users to register for web-based services, such as GitHub, Twitter, Dropbox, Google, etc. Adversaries may try to take ownership of a legitimate user's access to a web service and use that web service as infrastructure in support of cyber operations. Such web services can be abused during later stages of the adversary lifecycle, such as during Command and Control (Web Service) or Exfiltration Over Web Service. Using common services, such as those offered by Google or Twitter, makes it easier for adversaries to hide in expected noise. By utilizing a web service, particularly when access is stolen from legitimate users, adversaries can make it difficult to physically tie back operations to them.
T1587 Develop Capabilities Before compromising a victim, adversaries may build capabilities that can be used during targeting. Rather than purchasing, freely downloading, or stealing capabilities, adversaries may develop their own capabilities in-house. This is the process of identifying development requirements and building solutions such as malware, exploits, and self-signed certificates. Adversaries may develop capabilities to support their operations throughout numerous phases of the adversary lifecycle.
.001 Malware Before compromising a victim, adversaries may develop malware and malware components that can be used during targeting. Building malicious software can include the development of payloads, droppers, post-compromise tools, backdoors, packers, C2 protocols, and the creation of infected removable media. Adversaries may develop malware to support their operations, creating a means for maintaining control of remote machines, evading defenses, and executing post-compromise behaviors.
.002 Code Signing Certificates Before compromising a victim, adversaries may create self-signed code signing certificates that can be used during targeting. Code signing is the process of digitally signing executables and scripts to confirm the software author and guarantee that the code has not been altered or corrupted. Code signing provides a level of authenticity for a program from the developer and a guarantee that the program has not been tampered with. Users and/or security tools may trust a signed piece of code more than an unsigned piece of code even if they don't know who issued the certificate or who the author is.
.003 Digital Certificates Before compromising a victim, adversaries may create self-signed SSL/TLS certificates that can be used during targeting. SSL/TLS certificates are designed to instill trust. They include information about the key, information about its owner's identity, and the digital signature of an entity that has verified the certificate's contents are correct. If the signature is valid, and the person examining the certificate trusts the signer, then they know they can use that key to communicate with its owner. In the case of self-signing, digital certificates will lack the element of trust associated with the signature of a third-party certificate authority (CA).
.004 Exploits Before compromising a victim, adversaries may develop exploits that can be used during targeting. An exploit takes advantage of a bug or vulnerability in order to cause unintended or unanticipated behavior to occur on computer hardware or software. Rather than finding/modifying exploits from online or purchasing them from exploit vendors, an adversary may develop their own exploits. Adversaries may use information acquired via Vulnerabilities to focus exploit development efforts. As part of the exploit development process, adversaries may uncover exploitable vulnerabilities through methods such as fuzzing and patch analysis.
T1585 Establish Accounts Before compromising a victim, adversaries may create and cultivate accounts with services that can be used during targeting. Adversaries can create accounts that can be used to build a persona to further operations. Persona development consists of the development of public information, presence, history and appropriate affiliations. This development could be applied to social media, website, or other publicly available information that could be referenced and scrutinized for legitimacy over the course of an operation using that persona or identity.
.001 Social Media Accounts Before compromising a victim, adversaries may create and cultivate social media accounts that can be used during targeting. Adversaries can create social media accounts that can be used to build a persona to further operations. Persona development consists of the development of public information, presence, history and appropriate affiliations.
.002 Email Accounts Before compromising a victim, adversaries may create email accounts that can be used during targeting. Adversaries can use accounts created with email providers to further their operations, such as leveraging them to conduct Phishing for Information or Phishing. Adversaries may also take steps to cultivate a persona around the email account, such as through use of Social Media Accounts, to increase the chance of success of follow-on behaviors. Created email accounts can also be used in the acquisition of infrastructure (ex: Domains).
T1588 Obtain Capabilities Before compromising a victim, adversaries may buy and/or steal capabilities that can be used during targeting. Rather than developing their own capabilities in-house, adversaries may purchase, freely download, or steal them. Activities may include the acquisition of malware, software (including licenses), exploits, certificates, and information relating to vulnerabilities. Adversaries may obtain capabilities to support their operations throughout numerous phases of the adversary lifecycle.
.001 Malware Before compromising a victim, adversaries may buy, steal, or download malware that can be used during targeting. Malicious software can include payloads, droppers, post-compromise tools, backdoors, packers, and C2 protocols. Adversaries may acquire malware to support their operations, obtaining a means for maintaining control of remote machines, evading defenses, and executing post-compromise behaviors.
.002 Tool Before compromising a victim, adversaries may buy, steal, or download software tools that can be used during targeting. Tools can be open or closed source, free or commercial. A tool can be used for malicious purposes by an adversary, but (unlike malware) were not intended to be used for those purposes (ex: PsExec). Tool acquisition can involve the procurement of commercial software licenses, including for red teaming tools such as Cobalt Strike. Commercial software may be obtained through purchase, stealing licenses (or licensed copies of the software), or cracking trial versions.
.003 Code Signing Certificates Before compromising a victim, adversaries may buy and/or steal code signing certificates that can be used during targeting. Code signing is the process of digitally signing executables and scripts to confirm the software author and guarantee that the code has not been altered or corrupted. Code signing provides a level of authenticity for a program from the developer and a guarantee that the program has not been tampered with. Users and/or security tools may trust a signed piece of code more than an unsigned piece of code even if they don't know who issued the certificate or who the author is.
.004 Digital Certificates Before compromising a victim, adversaries may buy and/or steal SSL/TLS certificates that can be used during targeting. SSL/TLS certificates are designed to instill trust. They include information about the key, information about its owner's identity, and the digital signature of an entity that has verified the certificate's contents are correct. If the signature is valid, and the person examining the certificate trusts the signer, then they know they can use that key to communicate with its owner.
.005 Exploits Before compromising a victim, adversaries may buy, steal, or download exploits that can be used during targeting. An exploit takes advantage of a bug or vulnerability in order to cause unintended or unanticipated behavior to occur on computer hardware or software. Rather than developing their own exploits, an adversary may find/modify exploits from online or purchase them from exploit vendors.
.006 Vulnerabilities Before compromising a victim, adversaries may acquire information about vulnerabilities that can be used during targeting. A vulnerability is a weakness in computer hardware or software that can, potentially, be exploited by an adversary to cause unintended or unanticipated behavior to occur. Adversaries may find vulnerability information by searching open databases or gaining access to closed vulnerability databases.